Update game.h
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+4
-3
@@ -35,9 +35,10 @@ int initSDL (void); // initialise SDL
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int shutdownSDL (void); // shutdown SDL
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int shutdownSDL (void); // shutdown SDL
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int render (void); // render output
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int render (void); // render output
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int init_gfx (void); // create texture
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int init_gfx (void); // create texture
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int new_column();
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int new_column(); // select random column to drop brick into
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int disp_column(int row, int col);
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int disp_column(int row, int col); // update column board
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int new_brick();
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int new_brick(void); // choose current/preview random brick
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int research(void); // cluster detection
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// ============== vars
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// ============== vars
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int i, j, k, x, y, z, l; // index variables
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int i, j, k, x, y, z, l; // index variables
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