Update column.c
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+6
-10
@@ -15,8 +15,6 @@
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* ******************/
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int tile_current[3] = {1, 2, 3};
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int tile_next[3] = {5, 5, 5};
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int mask[2] = {360, 372};
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int spr_y[6] = {0, 11, 22, 33, 44, 55};
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int colcnt[8] = {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column
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//////////////////////////////// GAME BOARD ARRAY //////////////////////////
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@@ -76,8 +74,6 @@ colcnt[i] = 0;
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}
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}
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//////////////////////////////// NEW COLUMN //////////////////////////
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// randomly choose from remaining available columns to drop next brick into
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int new_column(void) {
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@@ -114,17 +110,17 @@ int new_column(void) {
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//////////////////////////////// NEW BRICK //////////////////////////
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// generate random 3 tile bricks for current and preview
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int new_brick (void) {
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int new_brick(void) {
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for (int i = 0; i < 3; i++) {
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tile_current[i] = randombytes_uniform(5) + 1; // brick in play
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tile_next[i] = randombytes_uniform(5) + 1; // next brick preview
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tile_current[i] = randombytes_uniform(6) + 1; // brick in play
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tile_next[i] = randombytes_uniform(6) + 1; // next brick preview
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}
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return 0;
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}
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//////////////////////////////// ROTATE COLUMN //////////////////////////
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// rotate (cycle) tiles in brick by 1
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int rotate_col (void) {
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int rotate_col(void) {
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int temp = tile_current[0];
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tile_current[0] = tile_current[1];
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tile_current[1] = tile_current[2];
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@@ -134,12 +130,12 @@ int rotate_col (void) {
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//////////////////////////////// MOVE HORIZONTALLY //////////////////////////
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// move brick left & right using cursor keys
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int move_horiz (void) {
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int move_horiz(void) {
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return 0;
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}
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//////////////////////////////// MOVE VERTICALLY//////////////////////////
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// move brick down one place at a time
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int move_down (void) {
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int move_down(void) {
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return 0;
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}
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