Update column.c

This commit is contained in:
Jason Bou-Samra
2024-08-12 18:42:44 +10:00
committed by GitHub
parent da0491d171
commit 811be19eb0
+9 -3
View File
@@ -16,7 +16,7 @@ int tile_next[3] = {0};
int mask[2] = {360, 372};
int spr_y[6] = {0, 11, 22, 33, 44, 55};
// =============== game board array
//////////////////////////////// GAME BOARD ARRAY //////////////////////////
int grid [2][18][8] = {
{
{0, 0, 0, 0, 0, 0, 0, 0}, // colours
@@ -60,8 +60,9 @@ int grid [2][18][8] = {
}
};
//////////////////////////////// NEW COLUMN //////////////////////////
// randomly choose from remaining available columns to drop next brick into
int new_column (void) {
int new_column(void) {
int colcnt[8] = {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column
int avl; // general counter
int actual_col = 0; // actual absolute column in game panel
@@ -89,14 +90,16 @@ int new_column (void) {
return actual_col; // return the random column
}
//////////////////////////////// DISPLAY COLUMN //////////////////////////
// display brick in relevant row/column of board array
int disp_column (int row, int col) {
int disp_column(int row, int col) {
for (int i = 0; i < 3; i++) {
grid[0][row + i][col] = tile_current[i];
}
return 0;
}
//////////////////////////////// NEW BRICK //////////////////////////
// generate random 3 tile bricks for current and preview
int new_brick (void) {
for (int i = 0; i < 3; i++) {
@@ -106,6 +109,7 @@ int new_column (void) {
return 0;
}
//////////////////////////////// ROTATE COLUMN //////////////////////////
// rotate (cycle) tiles in brick by 1
int rotate_col (void)
{
@@ -116,12 +120,14 @@ int rotate_col (void)
return 0;
}
//////////////////////////////// MOVE HORIZONTALLY //////////////////////////
// move brick left & right using cursor keys
int move_horiz (void)
{
return 0;
}
//////////////////////////////// MOVE VERTICALLY//////////////////////////
// move brick down one place at a time
int move_down (void)
{