Update render.h
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@@ -1 +1,17 @@
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#ifndef RENDER_H
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#define RENDER_H
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int display_grid (); // refresh game board
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int Ren_restart (void); // game over/restart
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int Ren_pause (void); // pause
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int Ren_game (void); // render game
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int Ren_logo (void); // display logo
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int Ren_about (void); // display about
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int Ren_info (void); // info screen
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int Ren_menu (void); // main menu
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int Ren_level (void); // display level / current score
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int Ren_next (void); // display next block/brick/piece
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int Ren_high (void); // display high scores
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int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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#endif
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