Update render.c

This commit is contained in:
Jason Bou-Samra
2024-08-17 20:03:57 +10:00
committed by GitHub
parent 08dd5032f6
commit 8e698487ca
+7 -8
View File
@@ -15,7 +15,8 @@ extern SDL_Texture * texture;
extern int tile_pos;
extern bool next_p; // next piece flag
int tile_shp, tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
int tile_shp = 1;
int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
int row = 0, col = 0;
int tile_c;
int last_time, current_time, deltatime, score;
@@ -87,7 +88,6 @@ return 0;
///////////////// DISPLAY NEXT PIECE /////////////////
int Ren_next(void) {
tile_shp = 1; // tile shape
if (next_p == 0) {
} else {
SDL_SetRenderDrawColor(sr, 0x00 , 0x00 , 0x00, 0xff);
@@ -198,7 +198,7 @@ int Ren_pause(void) {
int Ren_menu(void) {
backdrop(colour);
Ren_logo(); // logo
Ren_level(); // render current level/score
Ren_level(); // render current level/score
Ren_next(); // render next brick/block/piece
Ren_high(); // render high scores
SDL_SetRenderDrawColor(sr, 0x0 , 0x0 , 0x0, 0xff);
@@ -217,7 +217,6 @@ int display_grid() {
for (int i = 0; i < 18; i++) {
for (int j = 0; j < 8; j++) {
int k = grid[0][i][j];
tile_shp = 1; // tile shape
tilesrc_y = 0;
if (k > 0) {
k--;
@@ -245,10 +244,10 @@ int Ren_game(void) {
return 0;
}
backdrop(colour);
Ren_logo(); // logo
Ren_level(); // render current level/score
Ren_next(); // render next brick/block/piece
Ren_high(); // render high scores
Ren_logo(); // logo
Ren_level(); // render current level/score
Ren_next(); // render next brick/block/piece
Ren_high(); // render high scores
SDL_SetRenderDrawColor(sr, 0x0 , 0x0 , 0x0, 0xff);
SDL_RenderFillRect(sr, &main_back); // background
SDL_SetRenderDrawColor (sr, 0xff, 0xff, 0xff, 255);