Update column.h
This commit is contained in:
@@ -1 +1,14 @@
|
|||||||
|
#ifndef COLUMN_H
|
||||||
|
#define COLUMN_H
|
||||||
|
|
||||||
|
extern int tile_current[3];
|
||||||
|
extern int tile_next[3];
|
||||||
|
int new_column (); // select random column to drop brick into
|
||||||
|
int disp_column (int row, int col); // update column board
|
||||||
|
int new_brick (void); // choose current/preview random brick
|
||||||
|
int rotate_col (void);
|
||||||
|
int display_tile (); // display current column in play (not implemented)
|
||||||
|
int move_horiz (void);
|
||||||
|
int move_down (void);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user