Update column.h
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@@ -1 +1,14 @@
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#ifndef COLUMN_H
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#define COLUMN_H
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extern int tile_current[3];
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extern int tile_next[3];
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int new_column (); // select random column to drop brick into
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int disp_column (int row, int col); // update column board
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int new_brick (void); // choose current/preview random brick
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int rotate_col (void);
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int display_tile (); // display current column in play (not implemented)
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int move_horiz (void);
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int move_down (void);
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#endif
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