Update events.c
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-1
@@ -12,9 +12,10 @@ bool quit = false; // Quit flag
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bool gradient_d = false; // Gradient Direction flag
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int game_end = 0; // 0 = game, 1 = restart, 2 = game over
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////////////////////////////// EVENT LOOP //////////////////////////
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int handle_events(void) {
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////////////////////////////// EVENT LOOP //////////////////////////
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reset();
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while (game_end == 0) {
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SDL_PollEvent (&event);
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