Update menu.c
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+10
-8
@@ -5,14 +5,16 @@
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#include "hiscore.h"
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#include "sdl.h"
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#include "level.h"
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#include "column.h"
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///////////////// MAIN MENU ////////////////////////////
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int menu(void) {
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quit = false;
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reset();
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// quit = false;
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Ren_menu();
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while (quit == false) {
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// SDL_Delay(20);
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SDL_Delay(20);
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SDL_PollEvent(&event);
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switch (event.type) {
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case SDL_KEYDOWN:
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@@ -30,12 +32,12 @@ int menu(void) {
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Ren_menu();
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}
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if (event.key.keysym.sym > SDLK_0 && event.key.keysym.sym < SDLK_7) {
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if (event.key.keysym.sym == SDLK_1) {speed = levels[0][3]; level_r = levels[0][0]; level_c = levels[0][1];}
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if (event.key.keysym.sym == SDLK_2) {speed = levels[5][3]; level_r = levels[5][0]; level_c = levels[5][1];}
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if (event.key.keysym.sym == SDLK_3) {speed = levels[10][3]; level_r = levels[10][0]; level_c = levels[10][1];}
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if (event.key.keysym.sym == SDLK_4) {speed = levels[15][3]; level_r = levels[15][0]; level_c = levels[15][1];}
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if (event.key.keysym.sym == SDLK_5) {speed = levels[20][3]; level_r = levels[20][0]; level_c = levels[20][1];}
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if (event.key.keysym.sym == SDLK_6) {speed = levels[25][3]; level_r = levels[25][0]; level_c = levels[25][1];}
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if (event.key.keysym.sym == SDLK_1) {reset(); speed = levels[0][3]; level_r = levels[0][0]; level_c = levels[0][1];}
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if (event.key.keysym.sym == SDLK_2) {reset(); speed = levels[5][3]; level_r = levels[5][0]; level_c = levels[4][1];}
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if (event.key.keysym.sym == SDLK_3) {reset(); speed = levels[10][3]; level_r = levels[10][0]; level_c = levels[9][1];}
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if (event.key.keysym.sym == SDLK_4) {reset(); speed = levels[15][3]; level_r = levels[15][0]; level_c = levels[14][1];}
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if (event.key.keysym.sym == SDLK_5) {reset(); speed = levels[20][3]; level_r = levels[20][0]; level_c = levels[19][1];}
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if (event.key.keysym.sym == SDLK_6) {reset(); speed = levels[25][3]; level_r = levels[25][0]; level_c = levels[24][1];}
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handle_events(); // game levels
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end_game();
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Ren_menu();
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