02ac50412300c36a0e2a5f48ee78abecb5461282
Fun Columns SDL
Description:
The aim of this project is to implement the original Free Tools Association (FTA) version of their Fun Columns game in SDL.
For those who may not have heard of the Free Tools Association (FTA) and their influence within the Apple IIGS community many decades ago, a website is still maintained by Olivier Goguel (one of the original members of the group).
Please Note: This source code is very much in a state of flux and is currently a bit of a mess. I will provide updates as best as I can 😄
Change-log:
- 04/05/2024 - Foundation code
- 20/07/2024 - Making progress, albeit slowly when I can find time between work and personal life
- 12/08/2024 - code refactoring and tidyup
Compilation
-
Make sure to install the following development libraries
- SDL2
- SDL_image 2.0
- libsodium
-
Type the following commands:
cd src
make
Screenshot
Misc.
- Run from command line or GUI
- To move game window using GNOME (Press Super [win] key) and right click/hold mouse) anywhere in game window.
Todo
- Cluster (removal / realignment)
- High scores routine
- Points allocation routine
- Intro (page / music)
- Game play (music / Sound FX)
In Progress
- Brick (left-right movement / drop)
- Game (loop / timing / logic)
Done
- Cluster detection
- Display updated board
- No more moves / Game over
- Random brick selection
- Brick (tile rotation)
- Random column selection
- Display in play brick
- Backdrop colour selection
- About screen
- Menu screen
- Info screen
- Pause
- Restart
- Keyboard input
- Invert backdrop gradient (ctrl + X)
- Next piece preview
- Tile shape
Author(s)
- Apple IIGS Version: FTA (1990/91)
- SDL Version: Jason Bou-Samra (2024)
Languages
Assembly
86.9%
C
13%
Makefile
0.1%
