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fun-columns-sdl/research.h
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2024-06-14 11:26:47 +10:00

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/********************
* tile colours *
* empty = 0 *
* green = 1 *
* purple = 2 *
* yellow = 3 *
* orange = 4 *
* cyan = 5 *
* pink = 6 *
* ******************/
#define DEBUG 1
int i, j, k, x, y, z;
int counter = 0;
int grid [2][18][8]= {
{
{0, 1, 0, 0, 0, 0, 0, 0}, // colours
{0, 1, 1, 4, 5, 6, 7, 8},
{0, 1, 1, 1, 5, 6, 7, 8},
{0, 2, 1, 1, 5, 6, 7, 8},
{0, 5, 5, 1, 1, 5, 5, 5},
{0, 2, 1, 4, 1, 1, 7, 8},
{1, 1, 3, 4, 5, 1, 1, 8},
{1, 2, 3, 4, 5, 6, 1, 1},
{1, 1, 5, 4, 5, 6, 7, 1},
{1, 1, 1, 5, 5, 5, 7, 8},
{1, 1, 1, 1, 5, 5, 7, 1},
{1, 1, 1, 1, 1, 5, 1, 8},
{5, 5, 1, 1, 1, 1, 5, 5},
{1, 2, 3, 1, 1, 1, 1, 8},
{1, 2, 3, 1, 1, 1, 1, 1},
{1, 2, 1, 4, 5, 1, 1, 1},
{1, 1, 3, 4, 5, 6, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1},
},
{
{0, 0, 0, 0, 0, 0, 0, 0}, // matches
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
}
};