Files
fun-columns-sdl/src/column.h
T
2024-08-05 18:54:16 +10:00

19 lines
491 B
C

#ifndef COLUMN_H
#define COLUMN_H
extern int tile_current[3];
extern int tile_next[3];
extern int grid[2][18][8];
extern int mask[2];
extern int spr_y[6];
int new_column (); // select random column to drop brick into
int disp_column (int row, int col); // update column board
int new_brick (void); // choose current/preview random brick
int rotate_col (void);
int display_tile (); // display current column in play (not implemented)
int move_horiz (void);
int move_down (void);
#endif