25 lines
660 B
C
25 lines
660 B
C
#ifndef HISCORE_H
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#define HISCORE_H
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extern SDL_Rect gameo_back;
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extern SDL_Rect gameo_trim; // game over trim
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extern SDL_Rect entern_back; // enter name back ground
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extern SDL_Rect entern_trim; // enter name trim
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extern SDL_Rect cursor; // Name entry cursor
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int Ren_restart(void); // restart
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int Ren_gameover(void); // game over
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int Ren_name(void); // render name entry
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int end_game(void);
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int Ren_cursor(void); // render cursor
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extern int score;
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extern char level_r; // game level (remaining)
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extern char level_c; // game level (current)
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extern int total;
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extern int hscores [8];
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extern char names[8][7+1];
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extern char name_temp[7+1];
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#endif
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