94 lines
3.2 KiB
Markdown
94 lines
3.2 KiB
Markdown
# Fun Columns SDL
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<img src="https://raw.githubusercontent.com/bou-samra/Fun-Columns-SDL/main/img/fun%20columns%20package.png" width="300">
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## Description:
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The aim of this project is to implement the original Free Tools Association (FTA) version of their Fun Columns game in SDL, which I really enjoyed playing back in the day.
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For those who may not have heard of the Free Tools Association (FTA) and their influence within the Apple IIGS community many
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decades ago, a [website](http://www.freetoolsassociation.com/) is still maintained by Olivier Goguel (one of the original members of the group).
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~~<b>Please Note:</b> This source code is very much in a state of flux and is currently a bit of a mess.
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I will provide updates as best as I can :smile:~~
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<b>UPDATE:</b><br>
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Game in playable state now, feature complete. still needs a bit of a polish.<br>
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I really enjoyed programming this game. I hope you find it enjoyable to play.<br>
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Much thanks to Olivier Goguel for inspiration and moral support. :smile:<br>
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## Change-log:
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* 04/05/2024 - Foundation code.
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* 20/07/2024 - Making progress, albeit slowly when I can find time between work and personal life.
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* 12/08/2024 - Code refactoring and tidyup.
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* 18/08/2024 - Code starting to come together and take shape. Overall structure begining to settle. Squashing bugs.
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* 30/08/2024 - It's been four months already. More incremental progress.
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* 16/10/2024 - All features nearly complete, bugs need to be squashed. Code still a bit rough around the edges.
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* 28/10/2024 - Feature complete
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* 10/11/2024 - Added game instruction manual to repository.
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* 10/11/2024 - **This project is now concluded.**
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## Compilation
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* Make sure to install the following development libraries
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* SDL2
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* SDL_image 2.0
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* libsodium
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* Type the following commands:
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`cd src`<br>
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`make`
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## Screenshot
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## Misc.
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* Run from command line or GUI
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* To move game window using GNOME (Press Super [win] key) and right click/hold mouse) anywhere in game window.
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## Todo
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* Nothing
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## In Progress
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* Nothing
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## Done
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* Cluster detection
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* Display updated board (render/update)
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* No more moves / Game over
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* Random brick selection
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* Brick: Rotation [**R**], Left [**←**], Right [**→**]
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* Random column selection
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* Display in play brick (falling brick)
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* Backdrop Colour selection [**^C**]
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* About screen [**A**]
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* Menu screen
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* Info screen [**I**]
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* Pause [**P**]
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* Quit [**Q**]
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* Restart [**^R**]
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* Keyboard input (Event Handling)
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* Invert backdrop gradient [**ctrl + X**]
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* Next piece preview [**N**]
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* Tile Shape [**^S**]
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* Brick (drop) [**SPC**] - improvment needed
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* Game (loop / timing / logic) - still some issues need to be ironed out - improvment needed
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* Brick (cluster elimination & explosion)
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* Levels [**1 - 6**]
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* High scores (entry & panel)
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* Status (panel) - needs improvment
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* Score (points allocation) - needs improvment
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* High score dotfile (~~in user home dir~~)
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## Nice to have (Future features)
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* Intro (page / music)
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* Game play (music / Sound FX)
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## Bugs
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* Visual artifacts
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* Intermittent tile elimination issues
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## Author(s)
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* Apple IIGS Version: FTA (1990/91)
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* SDL Version: Jason Bou-Samra (2024)
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