Files
fun-columns-sdl/src/render.h
T
2024-08-16 20:39:55 +10:00

20 lines
688 B
C

#ifndef RENDER_H
#define RENDER_H
int update (void);
int display_grid (void); // refresh game board
int Ren_restart (void); // game over/restart
int Ren_pause (void); // pause
int Ren_game (void); // render game
int Ren_logo (void); // display logo
int Ren_about (void); // display about
int Ren_info (void); // info screen
int Ren_menu (void); // main menu
int Ren_level (void); // display level / current score
int Ren_next (void); // display next block/brick/piece
int Ren_high (void); // display high scores
int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
extern int row, col;
#endif